![soldiers at war game clan soldiers at war game clan](https://i.ytimg.com/vi/S75Ns4mNS4I/maxresdefault.jpg)
Upon entering the door, "Bell" finds themself in a laboratory hallway, where they can open several window blinds. The strike will kill all enemies and destroy the hut, revealing another red bunker door. The strike will eventually happen regardless of the player's actions. After roughly 30 seconds, "Bell" is asked to call in a napalm strike on the enemy position. Using a Pelington 703, "Bell" must clear out hostiles in the area to support friendly soldiers at the ridge. "Bell" will arrive at a ridge overlooking a Vietnamese hut. Adler will tell "Bell" that they chose the fork to the right, but "Bell" may choose to take the left fork. Across the bridge, "Bell" will encounter another split in the road. After arriving at the rope bridge, they will hallucinate, seeing either Lazar or Park at the bridge, who will cross it and then disappear. If "Bell" continues to disobey Adler, they follow the path to the left once more. Adler will now instruct "Bell" that they chose the alternate path to the one they chose during the first scenario. When "Bell" arrives at the temple, they will begin to hallucinate, seeing computers strewn about the jungle. "Bell" may use a Recurve Bow to eliminate the hostiles, or alternatively sneak past undetected, although it is also possible to noisily take them down with a weapon.
![soldiers at war game clan soldiers at war game clan](https://www.onrpg.com/wp-content/gallery/Kards-/KARDS-Screenshot14.jpg)
Adler tells "Bell" that they woke up to find their team missing, and the Viet Cong searching for survivors. The second scenario begins in the same place, except at dusk. If they use the chair, the scenario will end and the player will briefly see a sequence in which Helen Park notes the effectiveness of implanted memories in mind control. Upon entering the door, however, "Bell" will find themself in a white room with a chair. After pushing through the village, an attack helicopter will level a cluster of houses, revealing the red door to a Soviet bunker. However, if "Bell" continues across the bridge instead, they will encounter another firefight taking place within a Vietnamese village. If they choose to go back to the intended path, the "Obey Adler" events will follow. "Bell" follows the path to the left and arrives at a rope bridge, to which Adler is bewildered and attempts to command "Bell" to take a zipline back to the intended path. Adler tells "Bell" that they chose the fork on the right. "Bell" picks up a weapon and clears the area of hostiles, as they proceed to a split in the road, near a temple. They fall out, witnessing the rest of their squad in a heavy firefight against Viet Cong soldiers.
![soldiers at war game clan soldiers at war game clan](https://www.clashtrack.com/img/description/king-war-768.jpg)
The first scenario involves "Bell" waking up inside a crashed helicopter. "Bell" will hear the voice of Perseus before the first scenario, telling them not to trust Adler. At any time, the player may choose to go against Adler's guidance and choose a different path. Implanting false memories into their mind, Adler attempts to walk "Bell" through several scenarios in Vietnam, in which they must locate a Soviet bunker containing Perseus and his spy ring. After a failed attempt to retrieve a stolen Greenlight nuclear bomb from Cuba, Russell Adler begins to use psychoactive drugs as a last resort to coax "Bell" into giving up the location of Perseus.